Saving gameObjects state on load
Hello everyone! I've got a problem with saving gameobjects' state. There are several gameobjects im my scene. When i pick up one - it disappears, becoming inactive (but I'd preffer just to destroy it). The same thing with all other. Here's the question: how can I save their inactive, or even destroyed states on reloading scene? I tried to make an arrays of objects and loop through them, but I can not understand how to store states of objects and how to properly load them. If it is important, I'm using Json for saving other game states, like players' position, rotation, health etc.
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