Unity + Mixamo - Animations playing weird
Hi everyone!
I'm trying to use one Mixamo animation with YBot, but things are going weird.
When I check the animation at mixamo website, it looks great, but when I try to import it into unity, the animation is messing up with the foot.
Here what I made so far.
1 - Downloaded YBOT with PBX for Unity.
2 - Imported into Unity, Access "Rig" tab and define as Humanoid. Apply
3 - Downloaded mixamo running animation with InPlace checked.
4 - Created an animator controllers, set up with the model and drag up the animation.
5 - Update the animation "Rig" to Humanoid as well and loop time.
6 - Hit Play
The foot of the character is rotating and the animation plays weird, very different from mixamo preview.
Any ideias ?
Answer by xVishera · Feb 11, 2019 at 10:38 AM
@eeddddd Yes, you just need to go to the RIG tab in every animation and set the Avatar Definition to "Copy from Other Avatar" and in source, select the model avatar.
Hey @xVishera, thanks for your help on this. I think it might have been a problem with the $$anonymous$$ixamo mocaps. I found other mocaps that worked perfectly.
Hey @xvishera, thanks for your help on this. I think it might have been a problem with the $$anonymous$$ixamo mocaps. I found other mocaps that worked perfectly.
This is the right answer. Thanks, @xVishera, I was going nuts trying to figure out wtf was going on all of a sudden.
thanks, after lot of researches, i found a solution here
This answer is correct. If you download animations with no skin from Mixamo, you have to download the skin at least once so you can use it for the avatar.
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