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Question by Bentoon · Apr 25, 2017 at 05:02 PM · ioslightmapcompressionartifacts

Lightmap compression for iOs

I've searched but can't find details to solve this issue On a PC going to Android I seem to be ok with compressing my light maps

but on a Mac they get Blocky, like so: alt text

Usually not using any Textures on my Materials - I've played with setting but to no avail, here they are:

alt text

I am using Probuilder but this issue doesnt happen on Android my iOs Build Settings are set to Gamma / Open GLES3 - which seemed to help before

Any Ideas ??

Thanks !

~be

badres.jpg (131.7 kB)
screen-shot-2017-04-25-at-120436-pm.png (170.9 kB)
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Answer by Bentoon · Apr 26, 2017 at 12:36 AM

Hello It seems if I lower the Baked Resolution and the baked padding this goes away while not completely solving the problem - it's better -

Hope this can help

~ be

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Answer by Rndr_Samurai · May 09, 2017 at 05:21 AM

Greeting, i had the same issue and the solution that i gave was to make a custom ligthmap parameter and tweak the irradiance parameter and the budget, take a note that the scale of your scene is proportional to the ligthmap quality.

Take note that the grapics API of IOS is metal, i selected some combinations for opengl 3.0 and linear color space but that doesn´t work, Metal + linear were the solution.

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