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Lightmap compression for iOs
I've searched but can't find details to solve this issue On a PC going to Android I seem to be ok with compressing my light maps
but on a Mac they get Blocky, like so:
Usually not using any Textures on my Materials - I've played with setting but to no avail, here they are:
I am using Probuilder but this issue doesnt happen on Android my iOs Build Settings are set to Gamma / Open GLES3 - which seemed to help before
Any Ideas ??
Thanks !
~be
Answer by Bentoon · Apr 26, 2017 at 12:36 AM
Hello It seems if I lower the Baked Resolution and the baked padding this goes away while not completely solving the problem - it's better -
Hope this can help
~ be
Answer by Rndr_Samurai · May 09, 2017 at 05:21 AM
Greeting, i had the same issue and the solution that i gave was to make a custom ligthmap parameter and tweak the irradiance parameter and the budget, take a note that the scale of your scene is proportional to the ligthmap quality.
Take note that the grapics API of IOS is metal, i selected some combinations for opengl 3.0 and linear color space but that doesn´t work, Metal + linear were the solution.