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Skybox Texture doesn't display correctly on iOS build
I am using the POLYVERSE SKIES skybox asset which includes a customizable Skybox shader that uses cloud and star textures in front of a gradient sky color. In the Unity editor all of the components render properly. But when testing an iOS Build the stars don't render correctly at all. Instead of a dozen or so stars appearing as they do in the editor, I only see 2 and they're long white streaks across the screen instead of the proper shape. Any idea why this might be the case? I thought it may be a compression issue but I tried changing the star texture to High Quality compression and No Compression and had no change in results.
I have just tested a $$anonymous$$ac OS X build and the stars render correctly. This issue is specific to iOS.
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