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Question by Cailean64 · Mar 01, 2017 at 05:41 PM · textureblenderblender-exporting

importing blender to unity causes issues

I am trying to use a sniper rifle i made in blender in unity, but problems occur; one part is flipped 180 degrees on the z axis and the texture does not stay (my main problem), i have tried exporting to .FBX (this fixes the flipping problem but textures still don't work). My texture was made in paint.net.

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avatar image hexagonius · Mar 01, 2017 at 05:44 PM 0
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Found this on the Blender to Unity topic:

http://www.creativeshrimp.com/how-to-export-from-blender-to-unity3d.html

and this:
http://www.edy.es/dev/docs/materials-and-textures-from-blender-to-unity-3d/

avatar image Cailean64 hexagonius · Mar 01, 2017 at 06:08 PM 0
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Thank you, I've managed to fix the flipping problem and made progress on the texture issue. Now it recognises that there are materials but all are just plain white

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