Question by
Niva_v_kopirce · Apr 20, 2017 at 08:01 AM ·
fpsbatchwhypolycount
Low polycount lower fps, high polycount high FPS, why?
Can somebody please explain? And isnt Batches count (or anything) too high on the right picture? I guess i can lower batches by using one texture atlas for all trees? (There is currently 1500 trees on scene)
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