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Question by Adherbal · Jun 01, 2018 at 05:10 PM · uitextdepth-buffer

UI Text rendering in front and behind planes

I'm trying to use the "Canvas UI" in combination with normal mesh renderers (plane objects). More specifically rendering texts with these meshes as if they are all placed in the same world.

My Canvas is set to "World Space" but still it seems impossible to render the texts according to their Z position in the world (= distance to camera). As soon as I place 1 text in front of the mesh plane, all other texts are also rendered in front of that plane even if they are physically placed behind it.

I've tried various things such as tweaking the shaders of both the UI text and the plane, but no luck. Does anyone know how to solve this or is it just not possible to mix the built-in UI system with world objects?

In the picture below, the "IN FRONT" text is in front of the semi-transparent plane, the "BEHIND" text is behind it. Regardless, both texts are rendered in front of the plane. If I delete the "IN FRONT" text, the "BEHIND" text is suddenly rendered behind the plane.

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