Can Unity render zalgo (glitch) text?
You know this style of g̅͟l̛̼̞̤̦̦̓͛́̇i̡͊͢͠t̔͜ĉ̼͔͒h̭̖͒̕ ̧̥͎͍̗̄̌̀̍͠t̛͔͎̚è̝x̡̬̅̑t̤̟͋͂͑ͅ that you see on forums? I'm trying to figure out if Unity can render this properly. If I copy and paste the contents of my text component, it should render "correctly" in your browser:
̵̗͠H̛̝͐̀e̶̷̤͋̒r̶̞̗͂͡é͈̑̒͡'̴̡̱̃́ş̵͎̯ ̶̧̩̒s̨̛̲o̱̠͐͞m̵̻̑e̶̕͝ ̷͚̠̃͡t̷̷̵̶͚e̶̷̪͆̂ś̷̛̯̍t̩͋̇̚ ̵̷̞̫̒z͙̉̂̋̒ă͔̆͢l̵̗̲̐̈́g̴̉͐͗o̴̶̤̽ ̨̰̓͞ͅť̶̪e̴̳̥͖̋x̶̵͗́t
But in the game, the top and bottom are getting cropped off:
This is such an obscure issue that I'm not sure where to start with troubleshooting it. Any ideas?
I'm trying to render this too in unity :o ! Have you find a answer already ?
I have not, unfortunately. I just gave up on it for now because it isn't critical for me. I'm guessing it would involve digging into the shaders used for the Text component... at that point it might be better to ask on the Text $$anonymous$$esh Pro forums and hope that the dev knows how this works.
Sad, I actually used a image containing my text for show it but it's not the best.