Question by
RedMoonGms · Apr 19, 2017 at 03:37 PM ·
lightingnavigation
NavAgent walk against walls
Hi all. I'm trying to make a horror game which needs that a character walks randomly above the walkable area. Since, if I set no animations he translate motionless, I set HumanoidWalk as unique animation. He just walk straight and then he keep walking along the wall watching forward. NOTE: I set walls as obstacles.
How do I make him turn how much is needed to walk without going to the walls?
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