Access render settings of other loaded scenes
Hi,
I'd like to access the render settings ( windows -> Lighting ) of a scene loaded using "LoadSceneAsync" and "mode = additive" at runtime. ( Not in editor )
Currently, the render settings are set to the first scene i load with the "mode = single".
I'd like to access (mainly) the ambiant color of a scene loaded after the first one. But the skybox and pretty much every settings could be usefull in order to create a lightning configuration manually.
Is there any way to do that ? Looked in the SceneManager, GetSceneAtPath() but the Scene object returned doesn't contains any render settings.
I know i could use a script inside my scene which would set it using some Inspector Attributes, but then our designers would have to make sure the RenderSettings and these attributes match all the time.
Any Idea?
Alex.