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Question by SumWon · Sep 07, 2010 at 05:02 AM · realtimeremovemesh-deformationtriangleediting

Mesh Doesn't Reset Upon Leaving Game Mode

Hello,

I'm having a problem with real-time mesh editing.

I'm making a script that removes triangles from a mesh when you click them. Currently, it removes the triangle you click on and everything works great, however when I stop the game and go back to scene mode, the mesh doesn't reset and the missing triangles in the mesh persist. Even if I start testing in game mode again, the missing triangles are still there. The only way I've found to reset the mesh is to entirely restart Unity. Even if I save the scene then restart it resets the meshes to the way they should be, so it doesn't save the edited meshes. It appears to be some sort of strange bug.

What is causing this? It's quite frustrating.

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Answer by jtbentley · Sep 07, 2010 at 01:31 PM

Have you tried instantiating the object from a prefab in a Start() function?

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avatar image SumWon · Sep 07, 2010 at 08:50 PM 0
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I just tried this, but it has the same effect. When I start the game an instance of my prefab is created. I can then delete some triangles, stop the game and restart it, creating a new instance of the prefab, but it still has missing triangles from before. I can then save and quit Unity and reopen it and the missing triangles are back. What the heck!?

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