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This question was closed Sep 13, 2015 at 10:53 PM by Burton-kun for the following reason:

La domanda ha avuto risposta, è stata accettata la risposta giusta

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Question by Burton-kun · Aug 08, 2015 at 12:46 PM · unity 5textureblender-exporting

Problem during Unity import

I made a tree in Blender and then exported it in .fbx in Assets folder of my project in Unity. The problem is that, once in Unity, I can't properly see the mesh and I can't fix the texture transparency. Here is a screen: Blender-Unity alt text

Someone can help me? I'm new to 3D game developement. I tried to play with the inspector panel, but nothing...

cattura.png (141.3 kB)
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avatar image allenallenallen · Aug 08, 2015 at 12:46 PM 1
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Did you recalculate normals in Blender? If you did, make sure you didn't in Unity.

avatar image Burton-kun · Aug 08, 2015 at 01:49 PM 0
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I checked all the recalculate normals in Blender. Now I can see the whole mash. But the trunk is no longer visible. And there should be a plane under that tree, but this is no visible as well. alt text

I use as shader a "unlite/texture" 'cause I need the texture illu$$anonymous$$ated homogeneously with no directional light. But in this way I can't set the trasparency

cattura.png (298.1 kB)
avatar image allenallenallen · Aug 08, 2015 at 02:05 PM 0
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I guess you have to flip the normals of the tree trunk and the plane manually.

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