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transform position y changes when character rotates
Whenever my character rotates towards the camera the players transform y value will jump around like crazy?
 void Update () {
         var charRotation = cam.transform.rotation;
         charRotation.x = 0;
         charRotation.z = 0;
 
         //Rotate only when character moves
         if(Input.GetAxis("Vertical") > 0 || Input.GetAxis("Horizontal") > 0)
             transform.rotation = Quaternion.Slerp(transform.rotation, charRotation, Time.deltaTime * 2f);
 }
Camera C#
     void Start()
     {
         offset = new Vector3(player.position.x, player.position.y + 2f, player.position.z + 5f);
     }
 
     void Update()
     {
         offset = Quaternion.AngleAxis(Input.GetAxis("Mouse X") * turnSpeed, Vector3.up) * offset;
         transform.position = player.position + offset;
 
         var lookPos = player.position - transform.position;
         lookPos.y = 0;
         var rotation = Quaternion.LookRotation(lookPos);
 
         transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 100f);
     }
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