Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by parizaval655321 · Nov 18, 2018 at 04:19 AM · rotationtransformposition

transform.SetPositionAndRotation(0, 0, 0),SetPositionAndRotaion

I am a beginner and need help with this! transform.SetPositionAndRotation( //what do i put in here! )

Unity's answer did not make sense!,I am a beginner and I need help with this line of code here (need it for my game!). transform.SetPositionAndRotation( // do not know what to do in here! )

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by dan_wipf · Nov 18, 2018 at 07:45 AM

ok first it's a short form of those two properties:


transform.position (Vector3, representative for 3d Vectors and Points)

transform.rotation (Quaternion, representative for Rotations in 3d Spaces )


what you can put in transform.SetPositionAndRotation is following for example:


 using UnityEngine;
 public class ExampleScript : MonoBehaviour {
 
 public Vector3 MyPosition;
 public Vector3 MyRotaion;
 
 void Update () {
 
     transform.SetPositionAndRotation(MyPosition, Quaternion.Euler( MyRotaion ));
     
     // if you want to set it without a public reference do this:
 
     transform.SetPositionAndRotation(new Vector3(0,0,0), Quaternion.Euler(new Vector3(0,0,0)));
 
     // below you see how it's implemented for each property
 
     // transform.position = MyPosition;
     // transform.rotation = Quaternion.Euler(MyRotaion);
         
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Bleakmountain50 · Nov 18, 2018 at 08:00 AM

So I looked around and couldn't find a way to get Transform.SetPositionAndRotation to work so I used this code instead:

 public Vector3 desiredPos;
 public Quaternion desiredRot;
 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetMouseButtonDown(0))
     {
         transform.position = (desiredPos);
         transform.rotation = (desiredRot);
     }    
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dan_wipf · Nov 18, 2018 at 08:16 AM 0
Share

i think desired rot won’t work without for example: quaternion.euler(vector3)

avatar image
0

Answer by parizaval655321 · Nov 18, 2018 at 05:44 PM

Thank you guys so much! This is also my first time making my own project in Unity so I needed some help!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bleakmountain50 · Nov 18, 2018 at 05:53 PM 0
Share

You should set @dan_wipf as the correct answer so he gets rewarded

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

155 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Player not facing the mouse correctly 1 Answer

Change object position on trigger enter 3 Answers

Floating-point errors while assigning transforms 1 Answer

postion scale and rotation greyed out and not working 1 Answer

transform position and rotation of instantiated object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges