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Question by TheSkear · Dec 05, 2015 at 03:26 AM · blendertreesbrushimported

I have problems using the tree brush in terrain. I made some trees on blender and works well when you drag to scene but if I use the trees with the brush the leaves doesn't appear.

Hi guys,

I have problems using the tree brush in terrain. I made some trees on blender and works well when you drag to scene but if I use the trees with the brush the leaves doesn't appear.

alt text

The left trees were placed with the tree brush.

Thanks!

captura-de-pantalla-2015-12-04-a-las-91527-pm.png (489.3 kB)
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Answer by termway · Dec 05, 2015 at 07:40 PM

You need to :

  1. place your trees into a Ambient-Occlusion folder

  2. have two materials for the tree (body & leaves)

  3. use trees shaders (Nature/Soft Occlusion Bark & Nature/Soft Occlusion Leaves)

From trees documentation :

The mesh should always have exactly two materials, one for the tree body and the other for the leaves. Trees must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader. In order to use those shaders you also have to place the tree in a special folder that contains the name “Ambient-Occlusion”. When you place a model in such a folder and reimport it, Unity will calculate soft ambient occlusion in a way that is specifically designed for trees. The “Nature/Soft Occlusion” shaders rely on the folder naming convention and the tree won’t render correctly if you don’t follow it.

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avatar image TheSkear · Dec 06, 2015 at 03:57 AM 0
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it's not working yet :( -Ambient-Occlusion--done -body & leaves--done -Nature/Soft Occlusion Bark & Nature/Soft Occlusion Leaves--done -even "The tree mesh should have fewer than 2000 triangles"--done

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