Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by nazdorovia · Dec 24, 2017 at 06:02 PM · c#arraylevelrandom.range

Randomly choosing scene from an array breaks the fade out

Hello! My working level change script currently fades into the next level:

 using System.Collections;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 
 public class LevelChange : MonoBehaviour {
 
     public string loadLevel;
     public Color loadToColor = Color.white;
 
     void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag ("Player")) 
         {
             Initiate.Fade(loadLevel, loadToColor, 0.5f);
         }
     }
 }
 

However, I would like to randomize the level selection between two levels, so I used an array:

 using System.Collections;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 
 public class RandomizedLevelChange : MonoBehaviour {
 
     public string[] loadLevel = new string[2] {"believer", "nonbeliever"};
     public Color loadToColor = Color.white;
 
     void OnTriggerEnter(Collider other)
     {
         if (other.CompareTag ("Player")) 
         {
             Initiate.Fade(loadLevel[Random.Range(0, 2)], loadToColor, 0.5f);
         }
     }
 }
 

Now, the randomized level selection works, but this somehow breaks the fade script. Any ideas? I'm new to coding so I'm sure I'm missing something straightforward.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by gosubis22 · Dec 25, 2017 at 12:38 AM

Can you post the fade script?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nazdorovia · Dec 27, 2017 at 03:44 PM 0
Share
 using UnityEngine;
 using System.Collections;
 using UnityEngine.Scene$$anonymous$$anagement;
 
 public class Fader : $$anonymous$$onoBehaviour {
     [HideInInspector]
     public bool start = false;
     [HideInInspector]
     public float fadeDamp = 0.0f;
     [HideInInspector]
     public string fadeScene;
     [HideInInspector]
     public float alpha = 0.0f;
     [HideInInspector]
     public Color fadeColor;
     [HideInInspector]
     public bool isFadeIn = false;
 
     //Set callback
     void OnEnable()
     {
         Scene$$anonymous$$anager.sceneLoaded += OnLevelFinishedLoading;
     }
     //Remove callback
     void OnDisable()
     {
         Scene$$anonymous$$anager.sceneLoaded -= OnLevelFinishedLoading;
     }
 
     //Create a texture , Color it, Paint It , then Fade Away
     void OnGUI () {
         //Fallback check
         if (!start)
             return;
         //Assign the color with variable alpha
         GUI.color = new Color (GUI.color.r, GUI.color.g, GUI.color.b, alpha);
         //Temp Texture
         Texture2D myTex;
         myTex = new Texture2D (1, 1);
         myTex.SetPixel (0, 0, fadeColor);
         myTex.Apply ();
         //Print Texture
         GUI.DrawTexture (new Rect (0, 0, Screen.width, Screen.height), myTex);
         //Fade in and out control
         if (isFadeIn)
             alpha = $$anonymous$$athf.Lerp (alpha, -0.1f, fadeDamp * Time.deltaTime);
         else
             alpha = $$anonymous$$athf.Lerp (alpha, 1.1f, fadeDamp * Time.deltaTime);
         //Load scene
         if (alpha >= 1 && !isFadeIn) {
             Scene$$anonymous$$anager.LoadScene(fadeScene);
             DontDestroyOnLoad(gameObject);        
         } else
         if (alpha <= 0 && isFadeIn) {
             Destroy(gameObject);        
         }
 
     }
 
     void OnLevelFinishedLoading(Scene scene, LoadScene$$anonymous$$ode mode)
     {
         //We can now fade in
         isFadeIn = true;
     }
 
 }
 

and the initiate script:

 using UnityEngine;
 using System.Collections;
 
 public static class Initiate {
     //Create Fader object and assing the fade scripts and assign all the variables
     public static void Fade (string scene,Color col,float damp){
         GameObject init = new GameObject ();
         init.name = "Fader";
         init.AddComponent<Fader> ();
         Fader scr = init.GetComponent<Fader> ();
         scr.fadeDamp = damp;
         scr.fadeScene = scene;
         scr.fadeColor = col;
         scr.start = true;
     }
 }
 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

427 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to get images from an array visible 0 Answers

Assign role randomly from array for my online game 2 Answers

Creating an Array that can be accessed by a Random.Range c# 1 Answer

How can I assign swipe positions to the array as parameters? 0 Answers

Random.Range throws StackOverFlow exception in recursion 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges