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Question by UDN_40a49d34-962e-4d73-930b-822a79f195cc · Dec 12, 2018 at 03:32 AM · c#random.rangemazerecursionstackoverflow

Random.Range throws StackOverFlow exception in recursion

I'm attempting to create an algorithm to generate a maze through recursive backtracking. I am using Random.Range to find random directions, and my program doesn't properly function whilst I am faced with this exception:

 StackOverflowException
 UnityEngine.Random.Range (Int32 min, Int32 max) (at C:/buildslave/unity/build/Runtime/Export/Random.bindings.cs:48)
 GenerateMaze.CarveFrom (Int32 x, Int32 y) (at Assets/Scripts/GenerateMaze.cs:75)
 GenerateMaze.CarveFrom (Int32 x, Int32 y) (at Assets/Scripts/GenerateMaze.cs:136)
 GenerateMaze.CarveFrom (Int32 x, Int32 y) (at Assets/Scripts/GenerateMaze.cs:136)
 [continues on forever]<message truncated>

The following is my recursive function:

 void CarveFrom(int x, int y)
     {
         cells[x, y].visited = true; // cells stored in 2D array of Cell objects, each with a 'visited' variable and x, y coordinates
         stack.Add(cells[x, y]); // List<> to manage stack behavior
         int dir = Random.Range(1, 5); // generates random integer read as direction, 1 being north, then clockwise respectively
         bool recursed = false; // boolean to check state of execution
         if (dir == 1)
         {
             if (y != 0)
             {
                 Cell c = cells[x, y - 1];
                 if (!c.visited)
                 {
                     Destroy(c.southWall);
                     CarveFrom(c.x, c.y);
                     recursed = true;
                 }
             }
         }
         if (dir == 2)
         {
             if (x != width - 1)
             {
                 Cell c = cells[x + 1, y];
                 if (!c.visited)
                 {
                     Destroy(c.southWall);
                     CarveFrom(c.x, c.y);
                     recursed = true;
                 }
             }
         }
         if (dir == 3)
         {
             if (y != height - 1)
             {
                 Cell c = cells[x, y + 1];
                 if (!c.visited)
                 {
                     Destroy(c.southWall);
                     CarveFrom(c.x, c.y);
                     recursed = true;
                 }
             }
         }
         if (dir == 4)
         {
             if (x != 0)
             {
                 Cell c = cells[x - 1, y];
                 if (!c.visited)
                 {
                     Destroy(c.southWall);
                     CarveFrom(c.x, c.y);
                     recursed = true;
                 }
 
             }
         }
 
         if (!recursed) // if not recursed, function wasnt recalled
         {
             if (AnyUnvisitedCells() || stack.Count != 0) // backtrack in the stack and then return to origin.
             {
                 Cell c = stack[stack.Count - 1];
                 CarveFrom(c.x, c.y);
                 stack.RemoveAt(stack.Count - 1); // this is line 136, the line noted by the exception
             }
         }
 
     }



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Answer by jairoandrety · Mar 15, 2019 at 03:31 AM

estas intentando usa una lista que no se ha inicializado, debes primero iniciarlizarla!

List elements= new List();

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