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Question by mikewarren · Feb 05, 2016 at 01:05 PM · editorpluginextensions

How to include editor extensions in plugin?

I have a plugin (DIRE.Core.dll) that I'm creating for Unity that includes scripts, support code, and Editor extensions. When I try to build a stand alone player, I get the following error.

ArgumentException: The Assembly UnityEditor is referenced by DIRE.Core ('Assets/DIRE/Core/DIRE.Core.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch,

Alright. I understand that I've made my plugin dependent on the UnityEditor assembly and that UnityEditor isn't included in the player build. What's the right way to handle a plugin that contains player code and editor extensions?

I'm guessing I could probably break out the Editor extensions into a separate Assembly and mark it for the Editor only. For simplicity, I'd rather have it all self contained.

Thanks.

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avatar image mikewarren · Feb 05, 2016 at 08:26 PM 0
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As I suggested, I broke out the Editor extensions to a separate assembly. I'd still rather have a single plugin, but it's easy enough to mark the separate assembly for the Editor only. I appreciate having that option. (Thanks!)

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