- Home /
Animation frozen
My 3D mesh is frozen on (I think the first frame of) the each animation in blend tree
 I am fairly new to unity and honestly cannot figure out whats wrong
 My animators and its owner gameObject are active, animator speed is 1, its current state looks good I'm using animations from Mixamo and Mesh from Bodyguards AssetPack
 Mixamo downlod Settings: 
 Format: FBX for unity 
 Skin: with skin 
 FPS: 30 
 Keyframe Reduction: Uniform
Answer by JethRow · Dec 08, 2021 at 09:34 PM
@rEb00t_1001 
I think your problems comes out of the transition time of animation, or the exit time, check for those try to play around with them in animator controlller, check/uncheck those or change times 
Your answer
 
 
             Follow this Question
Related Questions
Velocity not changing value in Blend Tree 0 Answers
blend tree animation through script? 0 Answers
2D: initial sprite idle animation playing too fast upon game initiation until I input movement keys? 1 Answer
Blending animations for a bow with differing charges 1 Answer
Can't set animator bool to True 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                