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               Question by 
               Hatuls · Jun 02, 2021 at 10:36 AM · 
                animationanimatorscript.animator controllerblend tree  
              
 
              blend tree animation through script?
Hello!
I have a project that I'm working on and its involving combining attacks to make combo (fighting style). every attack has animation for it. meaning I have a lot of animations. I wanted to do a manager animation script that has reference to the model animator of the character who has those animations in him.
and that script will have a function that receive theoretically 2 animations/references and will create a blend tree between them with a parameter that I will have to control the blend transition speed.
is creating blend tree between 2 animations in runtime is possible/rational? is there create blend tree figure in script? or am I doomed to to do blend tree from every animation to every animation before hand...
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                