Question by 
               IgorArnaut · Apr 10 at 08:06 AM · 
                collider2d  
              
 
              Is there a way to prevent my character colliding with background?
I wanted to make camera not go further than the Terrain, so I set Sky, which has a Composite Collider that uses Tilemap Collider, as a confiner. Player is in default layer and has a Box collider.
When I start the game, Player collides with Sky and gets pushed off the ledge of Terrain. How do I prevent this from happening?
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                