Question by 
               SteveJBruce · Sep 11, 2016 at 02:49 AM · 
                collider2d2d rotation  
              
 
              BoxCollider2D rotation not the same as GameObject rotation
Hi all,
I'm having a bit of an issue with a BoxCollider2D I have on my GameObject. When I rotate the GameObject, the BoxCollider2D rotates with it, but not as fast. Is there a way to get the BoxCollider2D to move at the same rate as the GameObject? I feel like I'm missing something obvious. 
Before rotation: 
After rotation: 
Below is my code for the movement of the player:
 using UnityEngine;
 using System.Collections;
 
 public class PlayerMovement : MonoBehaviour {
 
     Animator anim;
     Rigidbody2D rbody;
     float speed = 0f;
     public float moveSpeed = 0.6f;
     public float acceleration = 0.2f;
     public int turnSpeed = 20;
     bool sails = false;
 
     // Use this for initialization
     void Start () {
     
         anim = GetComponentInChildren<Animator> ();
         rbody = GetComponent<Rigidbody2D> ();
     }
 
     // Update is called once per frame
     void Update () {
 
         if (sails) {
             rbody.transform.Translate (transform.right * (speed * Time.deltaTime));
             speed += acceleration * Time.deltaTime;
 
             if (speed > moveSpeed)
                 speed = moveSpeed;
 
             if (Input.GetKey (KeyCode.LeftArrow)) {
                 rbody.transform.Rotate (0,0,turnSpeed * Time.deltaTime);
             }
 
             if (Input.GetKey (KeyCode.RightArrow)) {
                 rbody.transform.Rotate (0,0,-turnSpeed * Time.deltaTime);
             }
         }
 
         if (!sails) {
 
             rbody.transform.Translate (transform.right * (speed * Time.deltaTime));
             speed += -acceleration * Time.deltaTime;
 
             if (speed < 0f)
                 speed = 0f;
         }
 
         if (Input.GetKeyDown (KeyCode.Space)) {
             sails = !sails;
             anim.SetBool ("sailsDown", sails);
         }
     }
 }
 
 
                 
                shipboxcolliderbefore.png 
                (68.7 kB) 
               
 
                
                 
                shipboxcolliderafter.png 
                (82.8 kB) 
               
 
              
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               Best Answer 
              
 
              Answer by SteveJBruce · Sep 11, 2016 at 11:50 AM
For anybody that has this issue as well, it has been answered over on StackOverflow
http://stackoverflow.com/questions/39434831/unity-boxcollider2d-rotation-not-the-same-as-gameobject-rotation 
Your answer
 
 
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