Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by FuryFight3r · Apr 05, 2017 at 02:25 PM · ainavmeshnavmeshagentdirectionwalking

NavMesh Agent Controlled AI Sliding Toward next waypoint

Hey guys, I've got an AI that walks around the house patrolling, but i wanted to make it look more Authentic, at the moment he only faces the direction of his next waypoint, how can i make it so he faces the direction of which he is travelling.

i have Provided a video to show a demonstration of what happens, and to better help for a correct answer.

https://youtu.be/sUq6wuQcAd0

and this is the code i have for the Patrolling part of my AI Script.

 void Patrol()
         {
         runSound.enabled = false;
         walkSound.enabled = true;
         chasingMusic.enabled = false;
         anim.SetBool("isWalking", true);
         anim.SetBool("isRunning", false);
         anim.SetBool("isAttacking", false);
         agent.speed = patrolSpeed;
         agent.Resume();
         Vector3 direction = player.position - this.transform.position;
         direction = waypoints[waypointInd].transform.position - transform.position;
         agent.SetDestination(waypoints[waypointInd].transform.position);
         direction.y = 0;
         float angle = Vector3.Angle(direction, head.forward);
         if (Vector3.Distance(this.transform.position, waypoints[waypointInd].transform.position) >= 2)
             {
             agent.SetDestination(waypoints[waypointInd].transform.position);
             this.transform.rotation = Quaternion.Lerp(this.transform.rotation,
                                             Quaternion.LookRotation(direction), rotSpeed * Time.deltaTime);
             }
             else if (Vector3.Distance(this.transform.position, waypoints[waypointInd].transform.position) <= 2)
             {
                 waypointInd = UnityEngine.Random.Range(0, waypoints.Length);
             }
         }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FuryFight3r · Apr 06, 2017 at 02:46 PM 0
Share

Still having issues with this.

avatar image FuryFight3r · Apr 07, 2017 at 03:50 AM 0
Share

is there no way to make an AI face the direction it is travelling?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

101 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Checking if a non-walkable layer is blocking the path? (NavMeshAgent) 0 Answers

My NavMeshAgent doesn't move at all!,Why my NavMeshAgent doesn't move at all? 0 Answers

Player's last location as a Transform 1 Answer

Navemeshagent and doors 1 Answer

NavMeshAgent face same direction as destination point 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges