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Question by vals261 · May 31, 2019 at 10:56 AM · ainavmeshnavmeshagent

NavMeshAgent face same direction as destination point

Hello, I have a NavMeshAgent NPC that walks correctly to its destination position. However, when it stops, it faces the walking direction, while I would like to have it turn to the same direction as the destination point

alt text

Is there a way to have the NPC, while walking to the destination point, also to set a destination rotation?

UPDATE:

I tried to use LookRotation and Slerp, but the npc rotates in a unnatural way towards the rotation target

Thank you

npc-problem-navmesh.png (9.9 kB)
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Answer by HenBOMB · May 31, 2019 at 08:40 PM

By default, the agent will automatically rotate towards its steering target, so you won't be able to apply a new rotation to it. Unless you set the agent's 'angular speed' to 0, in which case it can apply a new rotation.

I can suggest rotating your NPC like this:

 void Update()
 { 
     Vector3 dir = yourDestinationPosition.position - transform.position;
     dir.y = 0;//This allows the object to only rotate on its y axis
     Quaterniton rot = Quaternion.LookRotation(dir);
     transform.rotation = Quaternion.Lerp(transform.rotation, rot, rotationSpeed * Time.deltaTime);
 }


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