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Question by TheGameLearner · May 25, 2018 at 04:33 AM · audioaudiosourcereferencingaudio clipping

Find all Objects/Scripts that access a given audio!!

Hi experts, I work on unity while using a few assets from asset store. While working on an asset, I found that an audio was played during gameplay and it changed based on my position on the map. Being new, I want to find the code or object that uses the reference and specifies conditions to play the sound. I checked with all the objects for Audio source component and didn't find a result. I have however found the exact location of the clip.

How can I find all objects or scripts that refer to an audio clip stored at a specific location? Using "FindReferencesInScene" did not yield any result.

--- I am new to Unity and am learning stuff on the go. Please reply to me as if I am a kid :confused::D

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Answer by tormentoarmagedoom · May 25, 2018 at 10:33 PM

You can "think outside the box" and make a copy of the clip, change its name. Then delete the original, and wait to see a null reference error from some code line that is trying to access it.

Then make the copy audio work again following tje code.

Bye!

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avatar image TheGameLearner · May 26, 2018 at 06:07 PM 0
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I did do that, but no error came along. $$anonymous$$aybe the asset creator kept if else to check for object. That's why I need help. Someone found it by going through all objects in a particular folder related to the scene... I need an easier way to find who used what and where!!

avatar image tormentoarmagedoom TheGameLearner · May 27, 2018 at 12:27 PM 0
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$$anonymous$$mmm... I $$anonymous$$ove the post to DEfaut section of UA, maybe someone know some "trick".

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