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Question by mpOzelot · May 29, 2012 at 11:46 AM · audioaudiosource

AudioHighPassFilter with multiple AudioSource

Hello, I am coding a small audio manager for a scene in a supermarket.

My manager holds a list of objects containing audio sources, which are constantly playing a song. At specific time intervals the manager adds a second AudioSource ( to the same GameObject ) which plays a short announcement. The new audio source is then destroyed at the end of the announcement.

Each audio source contains an AudioHighPassFilter, which works just fine for the song, but as soon as the announcement AudioSource is created, I get this warning:

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource. UnityEngine.GameObject:AddComponent(String)

After the announcement has finished playing, the filter does not work anymore.

Any idea on how to solve it?

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avatar image Demigiant · Nov 25, 2012 at 01:15 PM 0
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The same happens to me, and I'd be curious why. I have Unity Pro so that can't be the reason

avatar image steinbitglis · Jan 02, 2014 at 03:52 PM 0
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Same here, seems like a bug to me.

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Answer by transparent-room · Jan 27, 2017 at 09:04 PM

This is an old post, and the problem has most likely been worked around, abandoned, or something. However, I ran across the same warning today (with a single Audio Source even) and I found out that I had "Play on Awake" checked in the Audio Source by mistake, when the audio clips are loaded and played by a script... So once I unchecked Play on Awake, the warning went away... Hope it helps someone.

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avatar image FiveFingerStudios · Mar 06, 2019 at 10:44 AM 0
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Helped me out two years later...thanks!

avatar image Yossi_Aharoni · Jan 10 at 12:12 AM 0
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Thank you from 2022! helped me too.

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