Question by 
               lamiastella · Mar 31, 2017 at 12:24 AM · 
                shadertexturemeshnormalmapdepth-buffer  
              
 
              importing log captured by renderdoc in unity3d and processing it
How can I send the information from a captured frame in .rdc format from renderdoc to unity3d and further process its information and grab its gbuffers (normal/diffuse/specular/depth) as well as its shader/texture and mesh maps?
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                