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Exporting Animated Blendshapes from blender to Unity. Is it possible?
I'm currently working on a character model and was hoping on being able to do all the animations in blender, including animating the blendshapes along with everything else. It seems that unity actually does supports importing blendshapes, but it doesn't read the animations for them. is there a workaround to that or is there any alternative way to do it? the animations won't work using only bones, so I need to use blendshapes with the animations too somehow. Is there a script that somehow reads the shape keys from blender, a plugin, anything?
Thanks in advance!
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