- Home /
Question by
rataman098 · Sep 21, 2015 at 07:25 PM ·
characterblenderblender-exportingrigblender animation
Character from Blender error
Hey all,
I have an rigged Pokémon model, that I am animating. The model on Blender looks like:
But when I pass it to Unity, it looks like:
Charmander's files are:
https://drive.google.com/file/d/0B_9ogNT0rdjaRGo4bjRialhEQTg/view?usp=sharing
Any solution? Thanks in advance!
2015-09-21-181010.png
(334.8 kB)
2015-09-21-184822.png
(201.5 kB)
Comment
Yes, I removed up all animations and the problem didn't disappear
Your answer
Follow this Question
Related Questions
Charmodel - Blender to Unity? Feet are twisted, how to fix? 1 Answer
Crushing Issue with Blender to Unity FBX Files During Animation 1 Answer
I can't get more than one animation when importing from Blender 2.8 to Unity. 0 Answers
Root Transform Position (XZ) Loop Match not match generic run animation 1 Answer