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Question by Nuno_Barros · Mar 27, 2017 at 07:52 AM · unity 5vuforiaaugmented-realityrotate objectmouse drag

[Unity Vuforia] Rotating an object with mouse drag.

Hey, i'm making a project where i'm using vuforia for augmented reality. The concept of the game is to rotate various objects so that they align a path to the center. alt text

There can only be one path correct at a time. I've made a script that lets me rotate the center with mouse drag, the problem is that when i click it immediately rotates without me moving. It rotates smoothly after that but the second i click it rotates a certain ammount depending on my mouse position.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class RotateCenter : MonoBehaviour {
 
     private bool isRotating;
 
     // Use this for initialization
     void Start () {
         
     }
 
     void Update()
     {
         if (isRotating)
         {
             //Get the Screen positions of the object
             Vector2 positionOnScreen = Camera.main.WorldToViewportPoint(transform.position);
 
             //Get the Screen position of the mouse
             Vector2 mouseOnScreen = (Vector2)Camera.main.ScreenToViewportPoint(Input.mousePosition);
 
             //Get the angle between the points
             float angle = AngleBetweenTwoPoints(positionOnScreen, mouseOnScreen);
 
             //Rotate
             transform.rotation = Quaternion.Euler(new Vector2(0f, angle));
         }
     }
 
     float AngleBetweenTwoPoints(Vector3 a, Vector3 b)
     {
         return Mathf.Atan2(-(a.y - b.y), a.x - b.x) * Mathf.Rad2Deg;
     }
 
     private void OnMouseDown()
     {
         isRotating = true;
     }
 
     private void OnMouseUp()
     {
         isRotating = false;
     }
 
 }
 

This is the code. If anyone can help me make it rotate smoothly i would greatly appreciate it. The object is also supposed to lock every 45 degrees, so if i leave the object at 65 degrees ( for example) it would rotate to 45. Please help me! Thank you.

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