Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Nuno_Barros · Mar 29, 2017 at 08:32 AM · unity 5vuforiarotate objectmouse drag

[Unity Vuforia] Rotating object with mouse drag

Hello everybody, i'm developing a game in Unity that has augmented reality in it. This is a picture of my objects so i can explain the aim of the game: alt text

The goal is to make each specific pointer point the the ball with the same color as its own. The user has to click and drag each pointer to rotate it towards the ball that it wants. The catch is that the pink colored pointer rotates by itself when dragged, but the blue pointer rotates itself and the pink one as well when rotated. The green rotates itself and the other two, and the yellow one rotates all of them. My problem is i don't know how to make them rotate!!

This is the code i have for the pink pointer that rotates alone.

 public int position;
 public float smooth = 1f;

 private Quaternion targetRotation;
 private bool isRotating;

 // Use this for initialization
 void Start()
 {
     targetRotation = transform.rotation;
 }

 void Update()
 {
     if (isRotating)
     {
         //Get the Screen positions of the object
         Vector2 positionOnScreen = Camera.main.WorldToViewportPoint(transform.position);

         //Get the Screen position of the mouse
         Vector2 mouseOnScreen = (Vector2)Camera.main.ScreenToViewportPoint(Input.mousePosition);

         //Get the angle between the points
         float angle = AngleBetweenTwoPoints(positionOnScreen, mouseOnScreen);

         //Ta Daaa
         transform.rotation = Quaternion.Euler(new Vector2(0f, angle));
     }

     
      }

 float AngleBetweenTwoPoints(Vector3 a, Vector3 b)
 {
     return Mathf.Atan2(-(a.y - b.y), a.x - b.x) * Mathf.Rad2Deg;
 }

 private void OnMouseDown()
 {
     isRotating = true;
 }

 private void OnMouseUp()
 {
     isRotating = false;
 }



One of the problems is that if i click near the pink ball it rotates 180 degrees immediately and then lets me rotate as i want, and if i click the bottom part it rotates fine. I want them both to rotate fine. The second problem is i don't know how to make the blue and pink pointers rotate together.

If anyone can help me i would really appreciate it!!! Thanks.

capture.png (194.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

113 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[Unity Vuforia] Rotating an object with mouse drag. 0 Answers

Rotate and Zoom ARCamera 3Dobject in user touch 1 Answer

Problem with simple AR app with Unity and Vuforia 1 Answer

how to Import unity3d project to an existed ios native app 0 Answers

What is wrong with my rotation code? (i am new to coding) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges