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Question by Wakeful · Jun 12, 2014 at 01:22 AM · c#2dontriggerenterenemy healthinput.getbutton

OnTriggerEnter

I need some help with onTriggerEnter, I want to be able to have attack the enemy (with Input.GetMouseButtonDown(0) and also need to have to have a collision with the ShortSword game object, but it is not working! I want my enemy to loose health if he gets touched by the ShortSword and mousebutton is down. Also I am working in 2D. thx for the help :)

 using UnityEngine;
 using System.Collections;
 
 public class Enemy : MonoBehaviour {
     public float Health = 100;
     public GameObject ShortSword;
     // Use this for initialization
     void Start () {
     
     }
 
 
 
     // Update is called once per frame
     void Update () {
         if(Input.GetMouseButtonDown(0) && OnTriggerEnter(ShortSword))
         {
             Health=Health - 10;
             Debug.Log(Health);
         }
     }
 }
 

   
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Answer by Dizzyman572 · Jun 12, 2014 at 02:27 AM

Since your working in 2D, your gonna want to use the function OnTriggerEnter2D. Here it is in the Unity Scripting Reference. http://docs.unity3d.com/ScriptReference/Collider2D.OnTriggerEnter2D.html

And this tutorial may help you gain understand on how you use the OnTrigger functions. http://unity3d.com/learn/tutorials/projects/space-shooter/creating-hazards

Hope this helps. :D

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