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Question by Wakeful · Jun 23, 2014 at 10:21 AM · c#2dontriggerenterboxcollider2d

OnTriggerEnter2D Box Collider

Hey, is there a way to use OnTriggerEnter2D but it only detects 2D Box Colliders? I have a script that detects when the enemy loses health from a Sword. But I have two colliders on the enemy. Anyone think they can help? I want OnTriggerEnter2D to only detect 2D Box Colliders. Thx

Here is my script:

 void OnTriggerEnter2D(Collider2D other) {
         if (other.tag == "WSS" && SS.WSSA == true && damaged == false)
         {
             health = health - Random.Range(statsScript.weaponShortSwordMinDamage, statsScript.weaponShortSwordMaxDamage);
             damaged = true;
             Debug.Log(health);
         }
     }


Picture of my scene:

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screenshot (54).png (152.7 kB)
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Answer by Pyrian · Jun 23, 2014 at 12:47 PM

Just add "&& other is BoxCollider2D" to your if statement.

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