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Shader.CreateGPUProgram - Performance Issue
On my 3d car war mobile game, I was getting huge spikes on Shader.CreateGPUProgram as per Profiler mentioning:
I have imported environments and cars 3d models within my Unity project. I didn't changed any models shader or material, I keep all those as I received.
What is the solution for me? so I can improve the performance of the game.
shadercreategpuprogram.png
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materials-with-models.png
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