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Question by
bekiryanik · Aug 27, 2015 at 02:14 PM ·
shadersprofilerspikesopaquecamera.render
Camera.Render(Mesh.DrawVBO) High CPU Usage
Hello everyone,
I get this profiler result when i connect my Android Device to PC and run the project in Development build to see what kind of results i will get from the mobile device. It seems that i have a problem with Mesh.DrawVBO. Most of the shaders that i use, is Mobile > Particle > Multiply and Mobile > Diffuse and Legacy Shader > Diffuse. What can i do for that spike?
Thanks for your answers.
profiler-result.png
(224.4 kB)
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