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Question by
_reitoutoshi · Dec 02, 2015 at 10:07 AM ·
skybox
I want to change the Skybox at a certain time .In parallel with the below script, I want to run a script that is delaying the time.
using UnityEngine; using System.Collections;
public class SkyboxSetter : MonoBehaviour {
public static Material CreateSkyboxMaterial(SkyboxManifest manifest)
{
Material result = new Material(Shader.Find("RenderFX/Skybox"));
result.SetTexture("_FrontTex", manifest.textures[0]);
result.SetTexture("_BackTex", manifest.textures[1]);
result.SetTexture("_LeftTex", manifest.textures[2]);
result.SetTexture("_RightTex", manifest.textures[3]);
result.SetTexture("_UpTex", manifest.textures[4]);
result.SetTexture("_DownTex", manifest.textures[5]);
return result;
}
public Texture2D[] textures;
void OnEnable()
{
SkyboxManifest manifest = new SkyboxManifest(textures[0], textures[1], textures[2], textures[3], textures[4], textures[5]);
Material material = CreateSkyboxMaterial(manifest);
SetSkybox(material);
enabled = false;
}
void SetSkybox(Material material)
{
GameObject camera = Camera.main.gameObject;
Skybox skybox = camera.GetComponent<Skybox>();
if (skybox == null)
skybox = camera.AddComponent<Skybox>();
skybox.material = material;
}
}
public struct SkyboxManifest { public Texture2D[] textures;
public SkyboxManifest(Texture2D front, Texture2D back, Texture2D left, Texture2D right, Texture2D up, Texture2D down)
{
textures = new Texture2D[6]
{
front,
back,
left,
right,
up,
down
};
}
}
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