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Question by tranhiepvn · Mar 24, 2017 at 04:39 AM · animationspritecoordinatesscreenspacecapture

unity gameobject to sprite (UI Image)

My scene has a gameobject (a prefab with animations) which plays animations by calling the CrossFade() function, when the animation finished. I would like to capture this "picture" gameobject as image to assign it as a sprite of the Image UI (on canvas screenspace) and do some animation (move around the screen) with this UI Image. How can I do this?

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Answer by SohailBukhari · Mar 24, 2017 at 06:40 AM

Declare field for sprite and image.

 using UnityEngine;
 using UnityEngine.UI;
 
 public class UiSpriteChange : MonoBehaviour
 {
 
     [SerializeField]private Image Myimage;
     [SerializeField]private Sprite MySprite;
     // Use this for initialization
     void Start ()
     {
         if (Myimage != null) Myimage.GetComponent<Image>().overrideSprite = MySprite;
     }
 }

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