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Question by shaik · Feb 17, 2015 at 01:32 AM · animationspriteanimatorsync

How to sync multiple animators with sprite animations ?

Hi there,

I am currently working on my main character. It should be composed of multiple bodyparts sprites with independant behaviors.

Currently I am using a parent to hold the controlling script, and each bodypart is a seperated gameobject with a unique Animator.

The issue is that as soon as an animation is changed it desyncs from the others...

Thanks in advance :)

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Answer by meat5000 · Feb 17, 2015 at 01:32 AM

If each part is animated separately, provided they are all part of the same model you can handle this in 1 animator on the Parent.

I did this with a 12 tentacled alien in 3D.

The different limbs worked best on different layers in Override mode.

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avatar image shaik · Feb 17, 2015 at 09:03 AM 0
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I am using 2D sprites not a 3D model :S

I tried to use the layers of the animator, but with 2D sprites I only get 1 shown sprite on the scene, the layer with the heighest weight is the only one rendered.

avatar image meat5000 ♦ · Feb 17, 2015 at 06:01 PM 0
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Yeah I saw you were using 2D but I understand that this should be a similar process.

Did you try blend ins$$anonymous$$d of override?

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