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Question by TaesikYoon · Jan 21, 2016 at 12:16 AM · c#dataassetdatabase

ScriptableObject's asset selection doesn't work!

I made a simple ScriptableObject that can store 'AnimatorController'. but asset selection doesn't work but other type objects.

can you tell me why I'cant store AnimatorController to ScriptableObject?

here's my simple ScriptableObject and behaviour.


 using UnityEngine;
 using System.Collections;

 public class myScriptableObject : ScriptableObject {
   public AnimatorController animCtrl;// it doesn't work.
     public AnimationClip animClip; // it works.
     public ToolBox toolBox; // and this one too.
 }


 using UnityEngine;
 using System.Collections;
 public class myScriptableObjectBehaviour : MonoBehaviour {
   public myScriptableObject myScriptableObj;
 
   void Start() {
     Debug.log(myScriptableObj.animCtrl);
     Debug.log(myScriptableObj.animClip);
     Debug.log(myScriptableObj.toolBox);
   }
 }
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