Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by danielos1996 · Sep 25, 2018 at 09:25 AM · c#assetdatabase

How to have a script that creates scriptable objects but also works in the build.

I have a part of my game where players are able to make journal entries. I have it all working in the editor. When a journal is created a scriptable object is also created. The way im doing this now is by using the asset database to create a scriptable object. This asset database does not work in the Buidl though. So how do I go about dynamically creating scriptable objects in the built version of the game.

This is what my create journal script looks like.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 #if UNITY_EDITOR //Editor only tag
 using UnityEditor;
 #endif //Editor only tag
 
 
 public class CreateJornalEntry : MonoBehaviour {
 
 
     //-------Temp Variables----------
     int jornalPage;
     string title;
     string notes;
     string audioPath;
     string colorMood;
     bool share; 
     //-------------------------------
 
 
     List<string> colorMoods = new List<string>() {"Select Colour...", "Red", "Green", "Blue", "Gray" };
     AudioClip myAudioClip;
     AudioSource audioSource;
     
     public InputField inputTitle;
     public InputField inputNotes;
     public Dropdown colorDropdown;
     public Text infoText;
     public Toggle toggleRecord;
     public Toggle togglePlayRecording;
     bool recordingInProgress;
     bool playingInProgress;
 
 
     public void JornalConstructor(int _jornalPage, string _title, string _notes, string _audioPath, string _colorMood, bool _share)
     {
         JournalAsset asset = ScriptableObject.CreateInstance<JournalAsset>();
 
         asset.journalPage = _jornalPage;
         asset.title = _title;
         asset.notes = _notes;
         asset.date = System.DateTime.Today.Date.ToString("MM-dd-yyyy");
         asset.time = System.DateTime.Now.ToString("HH:mm:ss");
         asset.audioPath = _audioPath;
         asset.colorMood = _colorMood;
         asset.share = _share;
 
         AssetDatabase.CreateAsset(asset, "Assets/Data/Jornal_"+ _jornalPage +"_"+_title + ".asset");
 
     }
 
     
 
     // Use this for initialization
     void Start ()
     {
         audioSource = gameObject.GetComponent<AudioSource>();
         
         inputTitle.onEndEdit.AddListener(input => title = input);
         inputNotes.onEndEdit.AddListener(input => notes = input);
 
         toggleRecord.onValueChanged.AddListener(ToggleRecording);
         togglePlayRecording.onValueChanged.AddListener(TogglePlayRecording);
 
         colorDropdown.AddOptions(colorMoods);
 
         //Incrament Jornal Page and save it.
         PlayerPrefs.SetInt("SavedJornalPage", PlayerPrefs.GetInt("SavedJornalPage") + 1);
         jornalPage = PlayerPrefs.GetInt("SavedJornalPage");
 
     }
 
     private void Update()
     {
         //When playback has finished turn toggle off.
         if (playingInProgress && audioSource.isPlaying == false)
         {
             playingInProgress = false;
             print("Audio playback over");
             togglePlayRecording.isOn = false;
         }
     }
 
     //Assign Color
     public void DropDownIndexChanged(int index)
     {
         colorMood = colorMoods[index];
         if (index== 0)
         {
             colorMood = null;
         }
     }
 
 
 
 
     void ToggleRecording(bool toggle)
     {
         if (toggle)
         {
             myAudioClip = Microphone.Start(null, false, 120, 44100);
             recordingInProgress = true;
 
             
             //Disable blayback button interaction.
             playingInProgress = false;
             togglePlayRecording.isOn = false;
             audioSource.Stop();
             togglePlayRecording.interactable = false;
 
         }
         else
         {
             //Enable Playback button.
             togglePlayRecording.gameObject.SetActive(true);
             togglePlayRecording.interactable = true;
 
 
             recordingInProgress = false;
             string audioFileName = "Log_" + jornalPage;
             string strAudioPath = "file://" + Application.persistentDataPath + "/";
             audioPath = string.Format(strAudioPath + "{0}", audioFileName + ".wav");
 
             
             SavWav.Save(audioFileName, SavWav.TrimSilence(myAudioClip, 0));
         }
 
     }
 
     void TogglePlayRecording(bool toggle)
     {
         if (toggle)
         {
             StartCoroutine(LoadAudio());
         }
         else
         {
             playingInProgress = false;
             audioSource.Stop();
         }
 
     }
     private IEnumerator LoadAudio()
     {
         WWW request = new WWW(audioPath);
         yield return request;
 
         myAudioClip = request.GetAudioClip();
 
         audioSource.clip = myAudioClip;
         playingInProgress = true;
         audioSource.Play();
     }
 
 
 
 
 
     //Submit Jornal
     public void Submit()
     {
         //Need check to make sure other field are filled out before form is submitted.
         //If not already done so stop recording.
         if (title == null)
         {
             infoText.text = "Can you enter Title for the Journal";
             return;
         }
         //Stop recording button has not been pressed.
         if (audioPath == null && recordingInProgress)
         {
             ToggleRecording(false);
             
         }
         //Start Recording button has not been pressed
         if (audioPath == null && !recordingInProgress)
         {
             infoText.text = "You need to record a bit of audio for this journal";
             return;
         }
         
         else
         {
             JornalConstructor(jornalPage, title, notes, audioPath, colorMood, share);
             infoText.text = "Jornal has been submitted";
             Destroy(gameObject);
         }
     }
 }
 
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Selegans · Dec 05, 2018 at 10:06 PM 0
Share

I been trying I cant make it work. Could you solve it?

avatar image NoDumbQuestion Selegans · Dec 06, 2018 at 02:51 AM 0
Share

In build, people save data ( simple version of scriptable object) to json => disk space like savefile.txt

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

609 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to do something similar to AssetDatabase.Refresh during build? 0 Answers

Addressables.LoadAssets only loading first asset in the list 0 Answers

ScriptableObject's asset selection doesn't work! 0 Answers

Why is new Vector3 stronger when player is in the air? 0 Answers

How to make the stock first person controller able to be used while networking? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges