Baked Lighting Stuck at Clustering (5/11)
I'm trying to use an Area Light and they can only be used baked, so when I baked it, the scene stays dark like there's no light(s) and it gets stuck on 5/11 clustering and just kicks the fans on my MacBook Pro to full speed and hogs all of the memory it can. Anyway to fix this and bake the lights?
Answer by Hronet · Mar 27, 2017 at 04:33 PM
Bit late to the party here but a common cause of this getting stuck is when the scale of your scene is just too large. For example, if you have a root object that contains all the objects in your scene and that root object is scaled up to say < 1000, 1000, 1000 > then you can expect the bake to take a very long time. Try to keep everything down to a scale of 1 and if your models are too large and need to be scaled down, either change the scale in whatever 3D software you're using OR more realistically (for many people anyways) try to change the scale of the mesh's import settings.
Answer by dhore · Dec 04, 2016 at 05:08 AM
Go to "Window > Lighting" and in the Scene tab of the Lighting window try lowering the Baked Resolution. It shouldn't make much of a difference in light quality, probably no difference at all, and will drastically reduce the time it takes to bake, pre-compute, etc.
Answer by gdp2 · Jun 02, 2018 at 08:34 PM
I had this issue when trying to make certain objects use baked lighting. The only way I was able to solve it was by simply turning off baked lighting on those objects. I think they were too big or something; they made Unity chew up memory and CPU time like a nut.
I was using mixed lighting in my scene, so I'm not sure what effect that had on things.
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