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Question by
AlecKWhite · Mar 21, 2017 at 02:02 AM ·
trail rendererspherecollider
Marking trail of sphere on mesh
I want to leave the trail of where the sphere collider/rigidbody collides with/rolls down a mesh collider. I tried using line renderer and trail renderer, but the trail renderer followed the rotation of the sphere was far out and faced the camera. Any tips on what to do?
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