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Shaders and Trail Renderer don't work on Mobile using Qualcomm Vuforia Plug-in.
Hello.
I am making a mobile app using the Qualcomm Vuforia Plug-in and I am trying to make use of the trail renderer and shaders but they don't seem to work when I build and run the app on my Android phone. The shader appears purple on the device when I run this application(I even used the Mobile shaders). Also, the trail renderer doesn't appear on the device but works perfectly on the Unity Editor.
I thought it was an issue with the device but when I made a test app using the trail renderer, the same shaders, and without the Qualcomm Vuforia Plug-in the trail renderer and shaders worked fine so it isn't the device.
Would this be an issue with the plug in or is there anything in Unity I can do to have the shaders and trail renderer work?
Thanks!
What kind of errors do you get in Android log (`adb log`)?
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