Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by YMbrothers · Nov 21, 2015 at 02:23 AM · instantiateplayerbullet

The shooting mechanics

I finally finish my shooting thingy, but something's wrong when I try to shoot with some rotations.

I'm very new for Unity... So, u may expect me to be stupid.

When I shoot, the bullet seems ok, but in some direction, the bullet seems to hit the player. That means, in some directions, I hit myself with the bullet, and the bullet shoots in different direction but if I look at somewhere else, it works perfectly. So, here's the code for the bullet and the player:(btw, it's Javascript)

Player:

 #pragma strict
 var player : GameObject;
 var forward : float;
 var rotate_H : float;
 var rotate_V : float;
 var bullet : Rigidbody;
 function Start () {}
 
 function Update () {
  var move_forward = Input.GetAxis("Vertical") * 5;
 GetComponent.<Rigidbody>().AddRelativeForce
 (0, 0, move_forward * 10);
 
  rotate_H += Input.GetAxis("Mouse X") * 10;
  rotate_V -= Input.GetAxis("Mouse Y") * 10;
  if (rotate_V > 50) {rotate_V = 50;};
  if (rotate_V < -80) {rotate_V = -80;};
  transform.rotation = Quaternion.Euler(rotate_V, rotate_H, 0);
  
  if (Input.GetButtonDown("Fire1")) {
   var bullets = Instantiate(bullet, transform.position, transform.rotation);     
      bullets.velocity = transform.TransformDirection(Vector3(0,0,300));
 };
 }

Bullet:

 #pragma strict
  function OnCollisionEnter (col : Collision) {
      Destroy(gameObject,5);
  }
 


I plead for help, I need to finish the whole thing within a month-,-

(Here's the Thank for everyone who watches or replies. Thnx)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

35 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I need help with instantiate - Overloads 3 Answers

Trigger is not detecting tag 2 Answers

Instantiated Bullet flying in wrong direction 2 Answers

Set a prefabs GameObject 1 Answer

How can i create only one Player gameobject in Network game? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges