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Question by
chriscode · Dec 28, 2015 at 02:13 AM ·
physicsraycasting
Non-convex mesh for ray-casting only as child of object with rigid body
I have a rigid body with a convex mesh which is used for collisions.
As a child of this I want to have a non-convex mesh for ray-casting. I tried putting it in a noCollisions layer, but I still get the "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5"
Anyone know of an easy solution? Basically I want the physics engine to ignore the non-convex meshes.
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