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Question by tobobox · Feb 08, 2013 at 06:32 PM · c#functionsreferencingbasics

C# utilities functions in other script

I'd like to create some utilities functions that can be access from other c# scripts, but can't figure out how to access them. I'm used to programming in c++ and those approaches don't seem to work.

For instance, I'd like to have the following function in a utilities.cs file:

 public float map(float s, float a1, float a2, float b1, float b2){
      return b1 + (s-a1)*(b2-b1)/(a2-a1);
 }

Then in all of my other c# files I'd like to be able to just call that function as if it was part of unity... such as:

 float temp = map(10,0,20,10,50);

How can this be done?

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Answer by Dave-Carlile · Feb 08, 2013 at 06:34 PM

Create a static class, with static methods...

 public static class Tools
 {
   public static float Map(float s)
   {
      // TODO : your code here...
   }
 }


To call it, reference the class name and the method...

 float temp = Tools.Map(10);


You have to make it static or you must create an instance of the class and have a reference to that in order to call non-static methods.

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avatar image tobobox · Feb 08, 2013 at 06:37 PM 1
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Perfect! Thanks so much!

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