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Question by Herve_Simard · Apr 25, 2012 at 05:51 PM · c#functions

Decrease a value during a certain amount of time based on another value

hello everyone,

So I have this value:

public int gold = 400;

That is located on another script.

I want, first of all, to get access to this value, which is not complicated. My problem is mostly that I need to do a function that will repair the hp of an object (a repair function) based on this value.

It will increment hp by 1 by frame (or more) up to full hp. But each "digit" restored must cost something, so I need to decrease the value of gold as long as this function is active.

I have no clue how to do that. I've been working on this for the last hours... Any suggestions? :S

NOTE : I code in c#.

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Answer by Berenger · Apr 25, 2012 at 06:28 PM

For anything over time, think Update or coroutines. Each occurence of the event "I give 1 hp, but gimme the money mate !" you need to 1) check if there is enough gold 2) increase hp 3) deacrease the gold. It's probably going to look like that :

 private WhoeverHaveGold guy;
 
 private void Awake()
 {
     guy = ...
 }
 
 public void StartRepair(){ StartCoroutine( Repair() ); }
 private IEnumerator Repair()
 {
     while( hp < hpMax && guy.gold > hpCost ) // 1)
     { 
         hp++; // 2)
         guy.gold -= hpCost; // 3)
 
         yield return null; // Wait one next frame
         //yield return new WaitForSeconds( repairFreq ); //Wait x seconds
     }
 
     print( "Repair of " + name + " by " + guy.name + " done." + 
     "\nHp : " + hp + "/" + hpMax." + " Gold : " + guy.gold + "." );
 }
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avatar image Herve_Simard · Apr 25, 2012 at 07:07 PM 0
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Interesting, I'll try this. Also, is there a way to stop the coroutine, or this code, in any way other than to wait for the while to reach its end? (ex: user press a key, or click on a particular button)

avatar image fafase · Apr 25, 2012 at 07:17 PM 0
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you can get out with if(Input.Get$$anonymous$$eyDown(Choose a button))break;

avatar image Herve_Simard · Apr 25, 2012 at 07:48 PM 0
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But the Coroutine will work nonetheless... that's what I heard / read...

avatar image Berenger · Apr 25, 2012 at 07:59 PM 0
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There is three ways to stop a coroutine, that I can think of at least :

  • Let Unity do the work. If it was call with a string, you can use StopCoroutine.

  • By reaching the end of the function. You can have an extra boolean in the while(...), once set to false it will leave the loop at the next iteration. A break; would do as well.

  • By using yield break, which stop the coroutine right away, when the line is executed.

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