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Question by Rareless · Oct 29, 2012 at 03:16 PM · animationcontroljointkinect

How to add joints to Mixamo character model downloaded from assets store?

I'm trying to control 3D character using Kinect but need some helps to go to next steps.

The example scene of Kinect wrapper package seems to include model with various joints, and it seems that Kinect Model Controller V2 script requires all joints information to control a character. However, I cannot find joints information in character pack downloaded from the asset store. I can find Geo_Low, Hips, and texture only.

  1. Is there no joint information in Mixamo character package?

  2. If there is no joints, is it possible to make joint in Unity?

  3. If there is no way to make joint to character in Unity, should I use other 3D modeling editors such as maya?

  • The character from Unity asset store : Female Character Pack, Mixamo

  • The connection between Unity and Kinect : http://wiki.etc.cmu.edu/unity3d/index.php/Microsoft_Kinect_-_Microsoft_SDK

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Answer by DaveA · Oct 29, 2012 at 03:29 PM

The pack I have, I looked at Joan, and there surely is a hierarchy of skeleton there. Open Hips, is there no Spine there?

You don't have to attach every joint. Just attach what you have. In fact, you don't have to attach all of them either. Like if you don't need leg movement, don't attach the knees etc.

You would not want to try to make joints like this in Unity. It would mean rigging. Use Maya or Blender or whatever.

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avatar image Rareless · Oct 30, 2012 at 03:24 AM 0
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Upps, It's strange that I didn't notice Hips....Anyway, now I can see all joints. Thank you!

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