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Question by Game-Enthusiast · Mar 07, 2017 at 03:14 AM · airotateenemy aiwaypoint

Enemy AI's body will rotate left or right if waypoint reach and move to another waypoint

Hi i have this WaveSpawner script .. the script is working.. but when enemy AI reach the destination and will make a turn.. the body of the AI is not rotating is more like it face only one direction

Here is my script

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class WaveSpawner : MonoBehaviour {

 public Transform enemyPrefab;

 public Transform spawnPoint;

 public float timeBetweenWaves = 5;
 private float countdown = 2f;

 public Text waveCountdownText;

 private int waveIndex = 0;

 void Update ()
 {
     if (countdown <= 0f) 
     {
         StartCoroutine(SpawnWave ());
         countdown = timeBetweenWaves;
     }

     countdown -= Time.deltaTime;

     waveCountdownText.text = Mathf.Round(countdown).ToString();
 }

 IEnumerator SpawnWave ()
 {
     waveIndex++;
     
     for (int i = 0; i < waveIndex; i++) 
     {
         SpawnEnemy();
         yield return new WaitForSeconds(0.5f);
     }
 }
     
 void SpawnEnemy ()
 {
     Instantiate(enemyPrefab, spawnPoint.position, spawnPoint.rotation);    
 }

}

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