Question by
pieandseal · Jan 30 at 07:40 PM ·
aipathfindingenemy aiastar
astar pathfinding with groups
I am working on enemy AI using astar pathfinding. It works great with 1 enemy, but the issue arises when there are multiple. Since they all have the same destination, they all clump up together. My idea is to have the enemies want to stay away from each other, is there a way to do this? Or is there a better solution? any help is appreciated!
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